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Roman Mars // 99% Invisible: Looking Closely at Broken, Ugly, and Exclusionary Design // UX Week 2017 – Roman Mars

99% Invisible is a radio show and podcast about all the thought that goes into the design of things we don’t usually bother thinking about. There are tons of valuable lessons to be learned by noticing the beautiful and seamless design all around us, but it’s also pretty fun to look and laugh at the broken stuff too. 99% Invisible host Roman Mars will perform a live podcast, with interview clips, music, and sound effects with stories about the broken design that makes us laugh, the ugly design that makes us cringe, and the immoral design that excludes people, maybe without us even knowing it. And we’ll also have an example or two of the good design that inspires us to do better.

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Gene Kogan // Learned interfaces // UX Week 2017

Gene Kogan

Traditionally, user interface design is a process that helps people learn how to intuitively operate their machines. What if instead we framed it as a process of helping machines learn how to accommodate their operators? This talk will address the future role of machine learning and artificial intelligence in building next-generation human-computer interfaces, and demo new tools for automatically analyzing, organizing, describing, and visualizing large-scale multimedia data.

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Molly W Steenson // In Defense of Architecting // UX Week 2017

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Molly W Steenson

What is it with the word "architecting?" Ask architects what they do, and they will say that they design. Ask UX designers about the work of designing a system, and they often call it "architecting.

UX Week Videos

Visit the UX Week Vimeo Channel for our archive of main stage speaker videos from previous years.

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Peter Lewis // Design as Citizenship: a Neighborly Approach to Design Ethics // UX Week 2017

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Peter Lewis

Like miners in the 19th-century gold rush, we designers flocked to product design and interactive media in pursuit of personal passion, career growth, and a chance to make the world a better place. Promised the opportunity to “make an impact”, we created experiences that shaped society—sometimes in small ways, sometimes on a massive scale.

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Anna Pickard // Design Dramaturgy. Designmaturgy. // UX Week 2017

Anna Pickard

Or: "Everything I needed to know about writing for software I learned in drama school. " Taking from a long career spanning butterfly milking, theater, imaginary cats, and professional music video criticism, Anna will delve into how being in the mindset (or just employing) of poets, playwrights, artists, comedians and old shoes can bring new insights into the way we engage users.

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Andrew Lovett-Barron // Design Software in the Public Interest // UX Week 2017

Andrew Lovett-Barron

In the early 20th century, future Supreme Court Justice Louis Brandeis argued that “able lawyers have allowed themselves to become adjuncts of great corporations and have neglected their obligation to use their powers for the protection of the people. ” This sentiment, amplified by civil rights activism in the United States in the 1950s and 60s, evolved into Public Interest Law – a subset of legal scholarship that directs the practice and tools of law to benefit the marginalized, the vulnerable, and the underrepresented.

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Marsha Haverty // Acting naturally: why design needs ecological psychology // UX Week 2017

Marsha Haverty

As humans, we are good at engaging different kinds of designs with different kinds of actions. Flexibility is in our nature.

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Elizabeth Sampat // How Designers Get Their Groove Back: Fall In Love With What You Do (Again) // UX Week 2017

Elizabeth Sampat

We can be our own worst enemies. Sometimes, we get a lousy assignment as a freelancer; other times, we're just brought low by the news.

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Elizabeth Buie // Beyond Flow: Design for Transcendent Experience // UX Week 2017

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Elizabeth Buie

Flow is a familiar experience among designers: we become deeply engrossed in a challenging activity, losing track of time and feeling completely in tune with what we’re doing. We may even experience transcendence — a deep connection with something outside ourselves, something greater and more permanent than ourselves.

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Alla Zollers // Culture Design // UX Week 2017

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Alla Zollers

One buzzword people mention almost everyday is “culture”, as in our organization has “strong” or “creative” or even “toxic” culture. But what do people mean when they say this and does it really have to do with free lunches? Now, what if if you wanted to design the culture of your organization, how do you start? And do you need to have a fancy title to be influential? This talk will provide designers at any level with a concrete framework to define, conceptualize, and begin to design the culture of your team or organization.

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Andy Budd // The Accidental Leader // UX Week 2017

Andy Budd

Andy first came to prominence in our industry as a designer and web standards enthusiast. He was driven by a desire to improve and professionalise the industry, which is how he came to start the UKs first user experience consultancy, Clearleft.

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Whitney Hess // Exercising Empathy to Resolve Conflict at Work // UX Week 2017

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Whitney Hess

85% of employees experience conflict at work. 25% have seen conflict result in sickness or absence.

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Erik Dahl // Seeking Suffering through Ultrarunning // UX Week 2017

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Erik Dahl

Running is just one foot in front of the other, and with the appropriate training, you might be surprised what the human body can do. Our daily lives are filled with assumptions about what is and isn’t possible.

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Caryn Vainio // Bridging Two Worlds: Adapting to VR Design // UX Week 2017

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Caryn Vainio

Virtual Reality is a design Wild West where two schools of thought dominate: use traditional design that people recognize from the world of 2D, or mimic reality in three dimensions as much as possible. But is either path really the best way to go? What can we pull from the fundamentals of UX design in 2D and how can we apply them to a new world that includes a third dimension? Slides can be accessed here - https://www.