Escape room games, immersive theater, live puzzle hunts, and other playful, real world experiences are wildly popular across the globe, developing in parallel with the emerging technologies of virtual and augmented reality. In this session, Laura E. Hall discusses the history of escape room games, how a puzzle is created, and how designing for these spaces utilizes human cognition and psychology to develop real-world experiences that offer not only entertainment, but immersion and transportation for players