Day 2 – Aug 10, 2016
Full Day 9:00 - 5:00 PM

  • Prototyping as Craft

    Designers are makers and prototyping is the best way to make. view more…

    Location: Grand A
    Chris Risdon, Capital One Head of Design, Capital One Labs
  • Sketching Interfaces

    Sketching is a core skill and tool of any designer. view more…

    Location: Bayview B
    Eva-Lotta Lamm, Sketchnotesbook.com Designer & Visual Thinker
  • UX Strategy: How to Devise Innovative Digital Products that People Want

    UX strategy lies at the intersection of UX design and business strategy. view more…

    Location: Grand B
    Jaime Levy, JLR Interactive UX Strategist, Author, College Professor

Day 2 – Aug 10, 2016
Morning 9:00 - 12:30 PM

  • Building Design Team Chemistry

    You don't have to be an identified leader to lead your team. view more…

    Location: Seacliff A
    Samantha Soma, GE Digital Design Facilitator / UXLP Program Manager
  • Creating Responsive Content Experience

    The most important thing anyone can do on a web project is find its nucleus. view more…

    Location: Seacliff C
    Steve Fisher, The Republic of Quality Founder
  • Designing as One: Techniques for Working With Others to Create Cohesive Service Experiences

    Organizations struggle with delivering cohesive product and service experiences. view more…

    Location: Grand C
    Nick Remis, Adaptive Path @ Capital One Lead Service Experience Designer
    Brandon Schauer, Adaptive Path Head of Adaptive Path
  • Discussing Design: Improving Team Communication And Collaboration Through Critique

    Our ability to critique speaks directly to the quality of the conversations and collaboration we have with our teammates, whether they be designers, developers, or stakeholders. view more…

    Location: Seacliff D
    Aaron Irizarry, Nasdaq Director of User Experience
  • Mapping Experiences

    Products and services are increasingly interconnected. view more…

    Location: Bayview A
    Jim Kalbach, MURAL Head of Customer Success
  • Motion Design & Prototyping Essentials

    Motion design is becoming a core skill for interaction designers. view more…

    Location: Seacliff B
    Val Head, Author Web/UI Animation Expert

Day 2 – Aug 10, 2016
Afternoon 1:30 - 5:00 PM

  • Critical Moments: A Hands-On Experience With Digital Ethnography

    We design in screens and interactions, but people’s experiences occur in moments. view more…

    Location: Grand C
    Katy Mogal, Fitbit Director, Design Research & UX Research
    Michael Winnick, dscout, Inc. Founder, CEO
  • Embodied Interactions, Emotions, and Design

    As design moves deeper into the dimensional world, new frameworks are needed to describe interactions that involve the human body beyond the mouse and touchscreen. view more…

    Location: Seacliff D
    Erik Dahl, Independent Consultant Researcher, Strategist, Designer
    Scott Sullivan, Adaptive Path Experience Designer
  • From Idea to Test

    As UX practitioners, we don’t get always get the experience of what it is like to participate in our collaboration sessions. view more…

    Location: Seacliff B
    Nicole Capuana, LeanDog Director of User Experience & Product Design
  • Human Content for Complicated Companies: Focusing on What’s Relevant

    When developing content for a regulated company like financial services, it’s easy to get mired in complex explanations and legal requirements. view more…

    Location: Seacliff C
    Keri Maijala, Financial Engines Brand Content Strategist
  • The Visual Display of Information

    WHY We routinely create visual artifacts to make sense of complicated information. view more…

    Location: Bayview A
    Stephen P. Anderson, BloomBoard Chief Experience Officer
  • We’re Gonna Need a Bigger Boat: Vision Through Storytelling

    Design is fiction that hasn’t yet become fact. view more…

    Location: Seacliff A
    Christine Berglund, Capital One Labs Creative Lead
    Eric Spaulding, Capital One Labs Experience Design Lead

Day 3 – Aug 11, 2016
Full Day 9:00 - 5:00 PM

  • Prototyping as Craft

    Designers are makers and prototyping is the best way to make. view more…

    Location: Grand A
    Chris Risdon, Capital One Head of Design, Capital One Labs
  • Sketching Interfaces

    Sketching is a core skill and tool of any designer. view more…

    Location: Bayview B
    Eva-Lotta Lamm, Sketchnotesbook.com Designer & Visual Thinker
  • UX Strategy: How to Devise Innovative Digital Products that People Want

    UX strategy lies at the intersection of UX design and business strategy. view more…

    Location: Grand B
    Jaime Levy, JLR Interactive UX Strategist, Author, College Professor

Day 3 – Aug 11, 2016
Morning 9:00 - 12:30 PM

  • Building Design Team Chemistry

    You don't have to be an identified leader to lead your team. view more…

    Location: Seacliff A
    Samantha Soma, GE Digital Design Facilitator / UXLP Program Manager
  • Creating Responsive Content Experience

    The most important thing anyone can do on a web project is find its nucleus. view more…

    Location: Seacliff C
    Steve Fisher, The Republic of Quality Founder
  • Designing as One: Techniques for Working With Others to Create Cohesive Service Experiences

    Organizations struggle with delivering cohesive product and service experiences. view more…

    Location: Grand C
    Nick Remis, Adaptive Path @ Capital One Lead Service Experience Designer
    Brandon Schauer, Adaptive Path Head of Adaptive Path
  • Discussing Design: Improving Team Communication And Collaboration Through Critique

    Our ability to critique speaks directly to the quality of the conversations and collaboration we have with our teammates, whether they be designers, developers, or stakeholders. view more…

    Location: Seacliff D
    Aaron Irizarry, Nasdaq Director of User Experience
  • Mapping Experiences

    Products and services are increasingly interconnected. view more…

    Location: Bayview A
    Jim Kalbach, MURAL Head of Customer Success
  • Motion Design & Prototyping Essentials

    Motion design is becoming a core skill for interaction designers. view more…

    Location: Seacliff B
    Val Head, Author Web/UI Animation Expert

Day 3 – Aug 11, 2016
Afternoon 1:30 - 5:00 PM

  • Critical Moments: A Hands-On Experience With Digital Ethnography

    We design in screens and interactions, but people’s experiences occur in moments. view more…

    Location: Grand C
    Katy Mogal, Fitbit Director, Design Research & UX Research
    Michael Winnick, dscout, Inc. Founder, CEO
  • Embodied Interactions, Emotions, and Design

    As design moves deeper into the dimensional world, new frameworks are needed to describe interactions that involve the human body beyond the mouse and touchscreen. view more…

    Location: Seacliff D
    Erik Dahl, Independent Consultant Researcher, Strategist, Designer
    Scott Sullivan, Adaptive Path Experience Designer
  • From Idea to Test

    As UX practitioners, we don’t get always get the experience of what it is like to participate in our collaboration sessions. view more…

    Location: Seacliff B
    Nicole Capuana, LeanDog Director of User Experience & Product Design
  • Human Content for Complicated Companies: Focusing on What’s Relevant

    When developing content for a regulated company like financial services, it’s easy to get mired in complex explanations and legal requirements. view more…

    Location: Seacliff C
    Keri Maijala, Financial Engines Brand Content Strategist
  • The Visual Display of Information

    WHY We routinely create visual artifacts to make sense of complicated information. view more…

    Location: Bayview A
    Stephen P. Anderson, BloomBoard Chief Experience Officer
  • We’re Gonna Need a Bigger Boat: Vision Through Storytelling

    Design is fiction that hasn’t yet become fact. view more…

    Location: Seacliff A
    Eric Spaulding, Capital One Labs Experience Design Lead
    Christine Berglund, Capital One Labs Creative Lead