UX Week 2013| Ian Bogost | Fun

Lately, there’s a lot of interest in borrowing design techniques from game design. At worst, such approaches mistake games for Skinner Boxes, incentive dispensers that dole out rewards for attention. But even at their best, designers’ adoption of game principles run up against the fact that games are fundamentally opposed to product and service design principles. Games are inefficient; they serve no purpose but to provide the experience that is their very playing. Yet, perhaps the most misunderstood concept in game-inspired design is also misunderstood within game design itself: the concept of fun as an end goal and aesthetic. This talk offers a surprising new theory of fun that can help anyone make, use, and appreciate things with greater satisfaction.

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UX Week 2014 | Denise Jacobs | Keynote: The Creativity (R)Evolution

We are incessantly, almost compulsively drawn to gatherings of intelligent, creative people. While we are looking to learn ways to change our professional and personal lives for the better, on a deeper level, we're compelled because we crave profound change and the inspiration to instigate a revolution.

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UX Week 2014 | Josh Clark | The Web Gets Real: Designing for the Internet of Things

Sure, sure, multi-screen design is a must-have as we try to cram our content into many different screens. But get ready for the next wave of design: no screen at all.

UX Week Videos

Visit the UX Week Vimeo Channel for our archive of main stage speaker videos from previous years.

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UX Week 2013 | Marisa Gallagher | Keynote

Marisa Gallagher is the Vice President of Design for CNN Digital. Joining CNN in September, 2010, Gallagher is based in CNN’s world headquarters in Atlanta and reports to KC Estenson, senior vice president and general manager of CNN Digital.

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UX Week 2013 | Steven Johnson | Keynote

A practitioner as well as a theoretician, Steven Johnson is the leading light of today’s interdisciplinary, collaborative, open-mined approach to innovation. His writings have influenced everything from cutting-edge ideas in urban planning to the battle against 21st-century terrorism.

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UX Week 2014 | Amanda Dameron | Keynote: Design for Humankind

What does "good design" mean in a subjective universe? No matter the discipline, good design is a network of systematic responses that addresses needs on a daily basis and solves the problems of today. Yet human beings, in the great spectrum of their physical and emotional responses, have a wide variety of needs.

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UX Week 2013 | Fawn Ellis | Me, You and Them: Designing Interactions for Healthy Relationships

In 1925 architect and designer, Le Corbusier, laid the foundation for modern design by making a call for humans and products to live proportionally and harmoniously. Sounds good right? He stated that design should act as extensions of our limbs, but he also proclaimed, “the human-limb object is a docile servant.

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UX Week 2014 | Ken Jennings | Keynote: Maphead: Charting the Wide, Weird World of Geography Wonks

In April 2013, in the wake of Russia's annexation of the Crimea, a Washington Post poll found that only 1 in 6 Americans could find the Ukraine on a map, and the average guess was wrong by more than 1,800 miles. America's oft-reported struggle with geography is really a symptom of a wider problem: "ingraphicacy," a deep discomfort with spatial tasks and diagrams of all kinds.

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UX Week 2014 | Anna Pohlmeyer | From User Experiences to Human Experiences

Recent initiatives in the design field aspire to move from a focus on functionality and pleasure in a momentary use context to a focus on the well-being in people’s lives as a whole. This emphasis also implies a shift from seeing the user as a system operator to again – first and foremost – a human being.

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UX Week 2013 | Brenda Laurel | Keynote

Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She served as professor and founding chair of the Graduate Program in Design at California College of the Arts from 2006 to 2012.

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UX Week 2014 | Steve Bishop | Two Worlds: Design Firms & Startups & What They Can Learn From Each Other

Steve Bishop thinks of design as an approach to problem solving that unlocks the growth potential in any business. As Senior Director at Automatic Labs, Steve helps strengthen the company's user-centered, design capabilities to solve real transportation challenges and focuses making driving a better, more sustainable experience for everyone.

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UX Week 2013 | Tom Rockwell | Content, Design and Pedagogy

This spring the Exploratorium, a world-renowned museum of science, art and human perception, relocated from its home of over 40 years to a new location at Pier 15 on the San Francisco waterfront. The move was the culmination of over 10 years of planning, design, development, and installation.

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UX Week 2013 | Rebecca Stockley | Visit Improv World Without Looking Like a Tourist

This talk takes us to Improv World, where the principles of improvisation enhance communication and personal creativity. While we’re visiting Improv World, we’ll live like the locals and practice listening, adapting, failing good-naturedly, accepting and building on ideas in collaboration with others.

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UX Week 2014 | Amritha Prasad | Applying Design Thinking at the Organizational Level

At Uber, our design team consists of talented individuals who are ultimately passionate problem solvers at their core. As a result, many of us have been able to enact change across the organization through the use of common UX design techniques.

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UX Week 2013 | Paul Ford | How to Define, Measure, And Discuss Constraints

It’s an oft-repeated truism that creativity thrives upon constraints–that without limits, good creative work is impossible. Interaction architects, UX professionals, and interactive workers of all stripes work within constraints, of course–whether using wireframes or hacking Javascript.

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UX Week 2014 | Ryan Gantz | Designing for Media is Messy: A Feature, Not A Bug

At Vox Media we try to create engaging digital experiences: lighthearted journalism, interactive, responsive longform pieces, elegant integrated advertising, beautiful videos, and fun community spaces. And while we can track clicks and count page views, a lot of those adjectives are hard to quantify.

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UX Week 2014 | Kristin Skinner | Work With What You Have

As practitioners, we're faced with constant change - changing requirements, strategies, and opportunities plus shifting deadlines, leadership, and teams. In addition, many of us lack sufficient tools and processes to accomplish daily tasks, take on new projects at work, or complete the work we’ve set out to do.

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UX Week 2013 | Sarah B. Nelson | Working the Edge, Leading Change Gracefully

Radically Human sits at the intersection of user experience practice and organizational design, coaching leaders and teams to produce useful and profitable products and services. Sarah is a popular speaker at design and UX conferences where she conducts workshops on cultivating a human-centered mindset, design facilitation, emotional literacy in creative leadership, organization design, creativity/design practice, and the intersection of business and design strategy.

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UX Week 2014 | Meara O'Reilly | Rhythm Necklaces

Rhythm necklaces are circular representations of repeating or structural patterns. They've been applied in fields as varied as Crystallography, Radio Astronomy, Nuclear Physics, and Ethnomusicology.

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UX Week 2013 | Lane Halley | Agile and UX: Two Great Tastes That Taste Great Together

Agile development has become a standard practice at many companies. Developers love Agile’s emphasis on code quality and sustainable pace.

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UX Week 2014 | David Cutler | The Architecture of Human Experience

The built environment is the ultimate platform for human experience. No matter which social network we frequent or which software we use, we are all logging on from real, physical space – our house, our office, our favorite café or pub, or local park.

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UX Week 2014 | Andrew Mayfield | Five Short Stories from Five Years Designing for Designers

In my 5 years as CEO and Product Manager at Optimal Workshop, we've built a product suite that helps researchers and designers make evidence-based decisions. I'll share a few tales that illustrate the delights and perils of designing and managing products used by designers.

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UX Week 2013 | Heather Gold | Nerd, Know Thyself

Thinking about emotion is like trying to learn how to ride a bike by reading a book. In order to really understand interactions between “users” (a/k/a people), you need to employ your own emotional awareness and emotional experience.

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UX Week 2013 | Don Carson | Attention to Detail – Designing for Theme Parks

Don Carson is a concept illustrator & designer working in the theme park and computer game industries. Don has worked as a Senior Show Designer for Walt Disney Imagineering art directing projects like Splash Mountain, Mickey’s Toontown, and Blizzard Beach.

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UX Week 2014 | Karina van Schaardenburg | Designing Smart Interruptions

Some mobile apps are designed to fill gaps of time: games, reading queues like Instapaper, and social feeds like Secret. I want to talk about a second category of apps: the ones that demand attention, the ones that interrupt you.

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UX Week 2013 | Jason Kunesh | Rules of Thumb for Design Chicanery from Obama for America HQ

Being the first person in history to represent the craft of user experience on a US Presidential campaign came with a unique set of challenges, goals, and innovative solutions. I’ll share best practices and methods that helped Obama for America build teams that produced winning social, mobile, e-commerce and in person experiences for all Americans.

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UX Week 2014 | Boon Sheridan | One Piece at a Time

Whether you're drowning in data or struggling for insights the hardest thing can be getting a project out of the gate. (Not to mention getting to the middle of a project and having to reset plans as situations and resources change.

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UX Week 2013 | Dan Klyn | Make Things Be Good: Five Essential Lessons from the Life and Work of Richard Saul Wurman

Beginning in 1962 at the age of 26 and continuing to the present day, Richard Saul Wurman has been extraordinarily prolific. He’s written, designed and published more books than most of us have read, and convened innumerable conferences and meetings.

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UX Week 2014 | Ingrid C. Lindberg | Designing Enterprises: How to Transform a Company by Design

In this session, you'll learn how to take a small movement, driven by passionate designers, into a change leadership movement that transforms a company. You'll hear how to reshape a company from a B2B focus to fully B2C.

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UX Week 2014 | Andy Polaine | Designing Multichannel Services for Lives Beyond the Screen

We instantly recognise the design quality of an iPhone or a Mercedes, but why are so many services such poor experiences, even though many of their parts are well-designed? Usually it is because the service as a whole has not been designed at all. It just happened.

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UX Week 2013 | Bill McIntyre | Patterns of Play and Interaction

Patterns of Play and Interaction Play is the work of childhood, and a lens through which we discover the world. Toy Inventor Bill McIntyre takes a look at essential play patterns from the world of toys and games and explores some ways to use these for building engaging, rewarding and (most importantly) fun interactive experiences.

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UX Week 2014 | Kyle Neath | Leading a Distributed Team of Introverts

Most designers I know are introverts. We love to hide in our corner and imagine the pixels that could be.

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UX Week 2013 | Chris Risdon | Behavior Change as Value Proposition

Design to support behavior change is getting increased exposure as technology has allowed products and services to have a more pervasive role in people’s lives. What impact does the ability to passively collect data and present it back in a meaningful way have in people’s lives? We are interacting with this data of our everyday lives in new ways.

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UX Week 2013 | Laurel Hechanova | Where Do You See Yourself?: Location as Identity

Europeans, US citizens, San Franciscans, Harajuku girls, West Point alumni, gym members, ex-pats, tourists, Sarasota retirees—from birthplace onward, we use locations to define ourselves and others. In turn, these geography-centric definitions allow us to repurpose maps into increasingly rich encyclopedias: intimate yet vast, historical and current.

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UX Week 2013 | Nathan Moody | Shallow, Short, and Sexy: The Value of Casual Interactions

Effective experiences are no longer about “stickiness,” or holding eyeballs for extended durations. This metric has been trumped by the advent of device-based interactions, where brief and emotionally-resonant moments can leave greater impressions than longer, more sustained interactions…as long as their impact belies their brevity.