Irene au uxweek16

Irene Au // Design and the Self // UX Week 16 – Irene Au

Design, as the tangible manifestation of intention, has the power to shape how we think and feel. Conversely, how we create and what we design are the culmination of who we are as individuals coming together to make something for others. In this talk, Irene will explore how our inner state manifests in design, and why the best thing we can do to become better designers may be to work on ourselves.

Access Irene's Slides Here - www.slideshare.net/secret/bJjIAKEVgdEkl

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UX Week 2014 | Denise Jacobs | Keynote: The Creativity (R)Evolution

We are incessantly, almost compulsively drawn to gatherings of intelligent, creative people. While we are looking to learn ways to change our professional and personal lives for the better, on a deeper level, we're compelled because we crave profound change and the inspiration to instigate a revolution.

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Alan Cooper // Keynote: Ranch Stories // UX Week 16

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Alan Cooper

Five years ago I sold my house in Silicon Valley and moved to an old farm deep in agricultural country. As a city boy, it was all new to me, but I was most surprised to discover how much the new lessons of farming paralleled the important lessons of interaction design.

UX Week Videos

Visit the UX Week Vimeo Channel for our archive of main stage speaker videos from previous years.

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UX Week 2013 | Marisa Gallagher | Keynote

Marisa Gallagher is the Vice President of Design for CNN Digital. Joining CNN in September, 2010, Gallagher is based in CNN’s world headquarters in Atlanta and reports to KC Estenson, senior vice president and general manager of CNN Digital.

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Alan Cooper // Keynote: Ranch Stories // UX Week 16

Alan cooper uxweek16
Alan Cooper

Five years ago I sold my house in Silicon Valley and moved to an old farm deep in agricultural country. As a city boy, it was all new to me, but I was most surprised to discover how much the new lessons of farming paralleled the important lessons of interaction design.

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UX Week 2014 | Josh Clark | The Web Gets Real: Designing for the Internet of Things

Sure, sure, multi-screen design is a must-have as we try to cram our content into many different screens. But get ready for the next wave of design: no screen at all.


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UX Week 2014 | Amanda Dameron | Keynote: Design for Humankind

What does "good design" mean in a subjective universe? No matter the discipline, good design is a network of systematic responses that addresses needs on a daily basis and solves the problems of today. Yet human beings, in the great spectrum of their physical and emotional responses, have a wide variety of needs.

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Amber Case // Keynote: Designing Calm Technology // UX Week 16

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Amber Case

Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer.

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Amber Case // Keynote: Designing Calm Technology // UX Week 16

Amber case uxweek16
Amber Case

Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer.


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UX Week 2013 | Steven Johnson | Keynote

A practitioner as well as a theoretician, Steven Johnson is the leading light of today’s interdisciplinary, collaborative, open-mined approach to innovation. His writings have influenced everything from cutting-edge ideas in urban planning to the battle against 21st-century terrorism.

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Cindy Gallop // Keynote: Redesigning The Future Of Sex Through Sextech // UX Week 16

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Cindy Gallop

The tech world welcomes, supports and funds innovation and disruption in every area of our lives and work - except one: the one that has the potential to produce more unicorns, make more money and drive more profound social benefit than any other area of tech. Cindy Gallop, founder and CEO of MakeLoveNotPorn, delivers a highly provocative, insightful, revelatory and wide-ranging examination of why we need to re-examine our attitudes towards and behavior around sex, and the key role sextech plays in redesigning the future of sex.

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UX Week 2014 | Ken Jennings | Keynote: Maphead: Charting the Wide, Weird World of Geography Wonks

In April 2013, in the wake of Russia's annexation of the Crimea, a Washington Post poll found that only 1 in 6 Americans could find the Ukraine on a map, and the average guess was wrong by more than 1,800 miles. America's oft-reported struggle with geography is really a symptom of a wider problem: "ingraphicacy," a deep discomfort with spatial tasks and diagrams of all kinds.


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Irene Au // Design and the Self // UX Week 16

Irene au uxweek16
Irene Au

Design, as the tangible manifestation of intention, has the power to shape how we think and feel. Conversely, how we create and what we design are the culmination of who we are as individuals coming together to make something for others.

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UX Week 2013 | Fawn Ellis | Me, You and Them: Designing Interactions for Healthy Relationships

In 1925 architect and designer, Le Corbusier, laid the foundation for modern design by making a call for humans and products to live proportionally and harmoniously. Sounds good right? He stated that design should act as extensions of our limbs, but he also proclaimed, “the human-limb object is a docile servant.

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UX Week 2013 | Brenda Laurel | Keynote

Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She served as professor and founding chair of the Graduate Program in Design at California College of the Arts from 2006 to 2012.


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Barron Scott Levkoff and Marty Caplan // SECRETS REVEALED! Midwayville - Live Adaptive UX Design // UX Week 16

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Barron Scott Levkoff

Mystic Midway will reveal the underlying design process and collaboration that we engaged at UX Week to create a gamelike story experience for the conference party. Thematic refinement, experience design, environment design and physical object systems design were all involved.

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Nicole Sorochan // Human XD: a New Model For Resonant Storyworlds // UX Week 16

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Nicole Sorochan

We’re living in a unique cultural moment. Tech is now completely immersed in our lives, while the contemporary female voice is rapidly gaining airtime.

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UX Week 2014 | Anna Pohlmeyer | From User Experiences to Human Experiences

Recent initiatives in the design field aspire to move from a focus on functionality and pleasure in a momentary use context to a focus on the well-being in people’s lives as a whole. This emphasis also implies a shift from seeing the user as a system operator to again – first and foremost – a human being.


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Jesse James Garrett and Peter Merholz // In Conversation // UX Week 16

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Jesse James Garrett

Join UX Week host Jesse James Garrett and Adaptive Path co-founder Peter Merholz for a freewheeling conversation about the issues and ideas driving the field of experience design today. Guided by questions from the audience and from the UX community, they'll look at the past, present, and future of our work from every angle: in-house vs.

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UX Week 2014 | Steve Bishop | Two Worlds: Design Firms & Startups & What They Can Learn From Each Other

Steve Bishop thinks of design as an approach to problem solving that unlocks the growth potential in any business. As Senior Director at Automatic Labs, Steve helps strengthen the company's user-centered, design capabilities to solve real transportation challenges and focuses making driving a better, more sustainable experience for everyone.

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UX Week 2013 | Tom Rockwell | Content, Design and Pedagogy

This spring the Exploratorium, a world-renowned museum of science, art and human perception, relocated from its home of over 40 years to a new location at Pier 15 on the San Francisco waterfront. The move was the culmination of over 10 years of planning, design, development, and installation.


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Katy Mogal // Can You Feel Me Now? Accessible Experiments in Empathy // UX Week 16

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Katy Mogal

Design thinking is ubiquitous. More and more companies are employing full time user researchers, even entire user research departments.

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UX Week 2014 | Amritha Prasad | Applying Design Thinking at the Organizational Level

At Uber, our design team consists of talented individuals who are ultimately passionate problem solvers at their core. As a result, many of us have been able to enact change across the organization through the use of common UX design techniques.

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UX Week 2013 | Rebecca Stockley | Visit Improv World Without Looking Like a Tourist

This talk takes us to Improv World, where the principles of improvisation enhance communication and personal creativity. While we’re visiting Improv World, we’ll live like the locals and practice listening, adapting, failing good-naturedly, accepting and building on ideas in collaboration with others.


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Christina Wodtke // In Defense of Childish Things // UX Week 16

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Christina Wodtke

“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. ” C.

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Cindy Gallop // Keynote: Redesigning The Future Of Sex Through Sextech // UX Week 16

Cindy gallop
Cindy Gallop

The tech world welcomes, supports and funds innovation and disruption in every area of our lives and work - except one: the one that has the potential to produce more unicorns, make more money and drive more profound social benefit than any other area of tech. Cindy Gallop, founder and CEO of MakeLoveNotPorn, delivers a highly provocative, insightful, revelatory and wide-ranging examination of why we need to re-examine our attitudes towards and behavior around sex, and the key role sextech plays in redesigning the future of sex.

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UX Week 2014 | Ryan Gantz | Designing for Media is Messy: A Feature, Not A Bug

At Vox Media we try to create engaging digital experiences: lighthearted journalism, interactive, responsive longform pieces, elegant integrated advertising, beautiful videos, and fun community spaces. And while we can track clicks and count page views, a lot of those adjectives are hard to quantify.


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Emileigh Barnes // How To Design a Government Website For Kids // UX Week 16

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Emileigh Barnes

At first glance, the phrases “federal website” and “designed for kids” seem diametrically opposed. After all, how could one of the world’s most complicated bureaucracies ever hope to communicate with children? But that’s exactly what the Every Kid in a Park team did.

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UX Week 2013 | Paul Ford | How to Define, Measure, And Discuss Constraints

It’s an oft-repeated truism that creativity thrives upon constraints–that without limits, good creative work is impossible. Interaction architects, UX professionals, and interactive workers of all stripes work within constraints, of course–whether using wireframes or hacking Javascript.

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Matt Leacock // The Pandemic Legacy Experience // UX Week 16

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Matt Leacock

We tend to think of board games as infinitely replayable products. What happens when you design a game that can only be played through one time? With disposable components? This simple shift in thinking helped Pandemic Legacy skyrocket to become the “#1 board game” on BoardGameGeek – in record time.


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UX Week 2014 | Kristin Skinner | Work With What You Have

As practitioners, we're faced with constant change - changing requirements, strategies, and opportunities plus shifting deadlines, leadership, and teams. In addition, many of us lack sufficient tools and processes to accomplish daily tasks, take on new projects at work, or complete the work we’ve set out to do.

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Megan Miller and Jesse James Garrett // Creating the Burning Man Experience // UX Week 16

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Megan Miller

Every year, a city of 70,000 people rises up in the remote Nevada desert for a week-long celebration of human creativity and self-expression, before vanishing back into the dust. Many participants say their experiences at the Burning Man festival have transformed their lives.

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UX Week 2013 | Sarah B. Nelson | Working the Edge, Leading Change Gracefully

Radically Human sits at the intersection of user experience practice and organizational design, coaching leaders and teams to produce useful and profitable products and services. Sarah is a popular speaker at design and UX conferences where she conducts workshops on cultivating a human-centered mindset, design facilitation, emotional literacy in creative leadership, organization design, creativity/design practice, and the intersection of business and design strategy.


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Jaime Levy // What the Hell is UX Strategy?! // UX Week 16

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Jaime Levy

User experience (UX) strategy lies at the intersection of UX design and business strategy. This talk delves into this crucial practice, which relies on empirical, lightweight tactics for pushing cross-functional teams toward a unique digital solution that customers want.

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UX Week 2013 | Lane Halley | Agile and UX: Two Great Tastes That Taste Great Together

Agile development has become a standard practice at many companies. Developers love Agile’s emphasis on code quality and sustainable pace.

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UX Week 2014 | Meara O'Reilly | Rhythm Necklaces

Rhythm necklaces are circular representations of repeating or structural patterns. They've been applied in fields as varied as Crystallography, Radio Astronomy, Nuclear Physics, and Ethnomusicology.


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Katy Mogal // Can You Feel Me Now? Accessible Experiments in Empathy // UX Week 16

Katy mogal uxweek16
Katy Mogal

Design thinking is ubiquitous. More and more companies are employing full time user researchers, even entire user research departments.

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Irene Au // Design and the Self // UX Week 16

Design, as the tangible manifestation of intention, has the power to shape how we think and feel. Conversely, how we create and what we design are the culmination of who we are as individuals coming together to make something for others.

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UX Week 2014 | David Cutler | The Architecture of Human Experience

The built environment is the ultimate platform for human experience. No matter which social network we frequent or which software we use, we are all logging on from real, physical space – our house, our office, our favorite café or pub, or local park.


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David Gray // How to Navigate Complexity with Liminal Thinking // UX Week 16

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Dave Gray

It's hard enough to lead change when you're the CEO. But if you need to lead change in a large organization, you must often do that without formal authority or even budget.

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UX Week 2013| Ian Bogost | Fun

Lately, there’s a lot of interest in borrowing design techniques from game design. At worst, such approaches mistake games for Skinner Boxes, incentive dispensers that dole out rewards for attention.

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David Gray // How to Navigate Complexity with Liminal Thinking // UX Week 16

Dave gray
Dave Gray

It's hard enough to lead change when you're the CEO. But if you need to lead change in a large organization, you must often do that without formal authority or even budget.


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Kenneth Kim, PsyD, and Nick Crampton // Radically Inclusive Service Experiences // UX Week 16

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Kenneth Kim, PsyD

“Where we’ve gotten mixed up is that we believe actions follow belief. But experience creates belief.

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UX Week 2013 | Heather Gold | Nerd, Know Thyself

Thinking about emotion is like trying to learn how to ride a bike by reading a book. In order to really understand interactions between “users” (a/k/a people), you need to employ your own emotional awareness and emotional experience.

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UX Week 2014 | Andrew Mayfield | Five Short Stories from Five Years Designing for Designers

In my 5 years as CEO and Product Manager at Optimal Workshop, we've built a product suite that helps researchers and designers make evidence-based decisions. I'll share a few tales that illustrate the delights and perils of designing and managing products used by designers.


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Janet Crawford // Patterns, Power and Women: The Hidden Neural Dynamics of Gender Inequity // UX 2015

When it comes to the tech industry and gender, intolerance and under-representation are daily news items. Yet, despite the glaring ugliness of scandals like Gamergate, the prime culprit in gender inequity is likely not overt sexism.

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Megan Miller and Jesse James Garrett // Creating the Burning Man Experience // UX Week 16

Megan miller uxweek16
Megan Miller

Every year, a city of 70,000 people rises up in the remote Nevada desert for a week-long celebration of human creativity and self-expression, before vanishing back into the dust. Many participants say their experiences at the Burning Man festival have transformed their lives.

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UX Week 2014 | Karina van Schaardenburg | Designing Smart Interruptions

Some mobile apps are designed to fill gaps of time: games, reading queues like Instapaper, and social feeds like Secret. I want to talk about a second category of apps: the ones that demand attention, the ones that interrupt you.


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UX Week 2013 | Don Carson | Attention to Detail – Designing for Theme Parks

Don Carson is a concept illustrator & designer working in the theme park and computer game industries. Don has worked as a Senior Show Designer for Walt Disney Imagineering art directing projects like Splash Mountain, Mickey’s Toontown, and Blizzard Beach.

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UX Week 2014 | Boon Sheridan | One Piece at a Time

Whether you're drowning in data or struggling for insights the hardest thing can be getting a project out of the gate. (Not to mention getting to the middle of a project and having to reset plans as situations and resources change.


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Mike Kuniavsky // User Experience Design for Predictive Behavior for the IoT // UX 2015

A big promise of the Internet of Things is that by analyzing millions of new sources of data from embedded, networked devices our experience of the world becomes better and more efficient. The environment automatically predicts our behavior and adjusts to it, anticipating problems and intercepting them before they occur.

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UX Week 2013 | Jason Kunesh | Rules of Thumb for Design Chicanery from Obama for America HQ

Being the first person in history to represent the craft of user experience on a US Presidential campaign came with a unique set of challenges, goals, and innovative solutions. I’ll share best practices and methods that helped Obama for America build teams that produced winning social, mobile, e-commerce and in person experiences for all Americans.

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Emileigh Barnes // How To Design a Government Website For Kids // UX Week 16

Emileigh barnes uxweek16
Emileigh Barnes

At first glance, the phrases “federal website” and “designed for kids” seem diametrically opposed. After all, how could one of the world’s most complicated bureaucracies ever hope to communicate with children? But that’s exactly what the Every Kid in a Park team did.


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Erin Rapacki // How to Explore the World Through the Eyes of a Machine // UX 2015

The Beam telepresence robot has been making waves in our culture, from The Big Bang Theory's "Shelbot" to Edward Snowden's remotely-delivered TED talk. But how do you create a product experience that allows anyone to become a robot pilot? Join Suitable Technologies’ Director of Marketing, Erin Rapacki, in a talk about the unique user design challenges behind the Beam system.

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UX Week 2014 | Ingrid C. Lindberg | Designing Enterprises: How to Transform a Company by Design

In this session, you'll learn how to take a small movement, driven by passionate designers, into a change leadership movement that transforms a company. You'll hear how to reshape a company from a B2B focus to fully B2C.

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Nicole Sorochan // Human XD: a New Model For Resonant Storyworlds // UX Week 16

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Nicole Sorochan

We’re living in a unique cultural moment. Tech is now completely immersed in our lives, while the contemporary female voice is rapidly gaining airtime.


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UX Week 2013 | Dan Klyn | Make Things Be Good: Five Essential Lessons from the Life and Work of Richard Saul Wurman

Beginning in 1962 at the age of 26 and continuing to the present day, Richard Saul Wurman has been extraordinarily prolific. He’s written, designed and published more books than most of us have read, and convened innumerable conferences and meetings.

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UX Week 2014 | Andy Polaine | Designing Multichannel Services for Lives Beyond the Screen

We instantly recognise the design quality of an iPhone or a Mercedes, but why are so many services such poor experiences, even though many of their parts are well-designed? Usually it is because the service as a whole has not been designed at all. It just happened.

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Abby Covert // How to Make Sense of Any Mess // UX 2015

In a world where everything is getting more complex and we are all experiencing personal information overload, there is a growing need to understand the tools and processes that are used to make sense of complex subjects and situations. These tools aren’t hard to learn or even tough to implement but they are also not part of many people’s education.


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UX Week 2013 | Bill McIntyre | Patterns of Play and Interaction

Patterns of Play and Interaction Play is the work of childhood, and a lens through which we discover the world. Toy Inventor Bill McIntyre takes a look at essential play patterns from the world of toys and games and explores some ways to use these for building engaging, rewarding and (most importantly) fun interactive experiences.

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UX Week 2013 | Chris Risdon | Behavior Change as Value Proposition

Design to support behavior change is getting increased exposure as technology has allowed products and services to have a more pervasive role in people’s lives. What impact does the ability to passively collect data and present it back in a meaningful way have in people’s lives? We are interacting with this data of our everyday lives in new ways.

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Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape // UX 2015

Existing design work treats emotion as a snapshot -- distinct, moment-based -- when real emotion is a moving target that progresses over time. What is your product’s core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them “users”, and what starkness of experience fills our foundational assumption space as a result? When we begin to detect what a user is feeling across time in a product experience (hint: even the latest science on this admits it’s really hard), it’s like seeing color for the first time: dynamic ranges that flow across your product landscape, palettes that differ between users, discords and harmonies as user action intersects with intent.


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UX Week 2014 | Kyle Neath | Leading a Distributed Team of Introverts

Most designers I know are introverts. We love to hide in our corner and imagine the pixels that could be.

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Alan Joseph Williams // The User Experience of Food Stamps // UX 2015

TL;DR: it's not great. This talk is about how food stamps work (and don't work).

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UX Week 2013 | Laurel Hechanova | Where Do You See Yourself?: Location as Identity

Europeans, US citizens, San Franciscans, Harajuku girls, West Point alumni, gym members, ex-pats, tourists, Sarasota retirees—from birthplace onward, we use locations to define ourselves and others. In turn, these geography-centric definitions allow us to repurpose maps into increasingly rich encyclopedias: intimate yet vast, historical and current.


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Ayla Newhouse // Designers & Therapists // UX 2015

Designers often talk about empathy and being human centered, but to a therapist, these principles have long been fundamentals. What else might we learn from this parallel discipline? And in what ways might we apply design to the experience of self-improvement? Could Design Therapist be a job title in the near future?.

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UX Week 2013 | Nathan Moody | Shallow, Short, and Sexy: The Value of Casual Interactions

Effective experiences are no longer about “stickiness,” or holding eyeballs for extended durations. This metric has been trumped by the advent of device-based interactions, where brief and emotionally-resonant moments can leave greater impressions than longer, more sustained interactions…as long as their impact belies their brevity.

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Karl Fast // Understanding Embodiment // UX 2015

Embodied cognition, or simply embodiment, is a big idea. It challenges some of the most fundamental ideas in cognitive science.


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Jimmy Stice // Shaped by Believers: A New City in the Jungle // UX 2015

Jimmy Stice will take guests on a journey to reimagine how we occupy the places where we live, along with our relationship to nature and each other. What started as an urban design challenge quickly grew to encompass the complex issues which have formed the limitations of how we design our cities.

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Jessica Hische // Subtlety is Everything // UX 2015

Designers try desperately to make work that’s impactful—to create work that will leave people breathless and hungry for more. Young designers in particular are endlessly trying to impress, their designs scream “DESIGN!”, their type choices are bold, their color palettes are disruptive.