Designing for Feeling through Games

Instructor – Robin Hunicke

Good game design evokes the right feelings in gamers to keep them playing, engaging, and exploring, but it’s not as hard as you think. It’s also applicable to a lot more than you realize. In this workshop you will break into groups and design rules for a simple game – to create different types of feelings in the people who play it. The design framework we’ll be using to do this is simple, but powerful, and you can apply it to anything you do. Join us and see for yourself!

Questions

(415) 495-8270
apevents@adaptivepath.com
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Programmed and brought to you by Adaptive Path, an experience design consultancy in San Francisco and Austin committed to forwarding the practice of experience design.© Adaptive Path 2012