Videos

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Ducks, Dolls, and Divine Robots: Designing our Futures with Computing

Genevieve Bell

Dr. Genevieve Bell is an Australian-born anthropologist and researcher. As director of User Interaction and Experience in Intel Labs, Dr. Bell leads a research team of social scientists, interaction designers, human factors engineers and computer scientists. This team shapes and helps create new Intel technologies and products that are increasingly designed around people’s needs and desires. In this team and her prior roles, Dr. Bell has fundamentally altered the way Intel envisions and plans its future products so that they are centered around people’s needs rather than simply silicon capabilities. [Watch Video]

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Steal Like an Artist

Austin Kleon

When somebody calls something “original,” 9 times out of 10 they just don’t know the sources or references involved.   The truth is that nothing is completely original — all creative work builds on what came before. In this talk, Kleon will teach you how to embrace influence, establish a creative lineage, and think of yourself [Watch Video]

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The Power of “Why?”

Bill Derouchey

Designers must continually learn to survive. New technologies, new philosophies, new roles and responsibilities, new tools and methods all keep designers on their toes throughout their career. But one skill persists no matter where designer find themselves, the ability to ask Why? Asking customers why they do what they do or believe what they believe [Watch Video]

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The Story of Windows 8

Jensen Harris

Jensen Harris is Director of Program Management for the Windows User Experience Team. He has worked at Microsoft since 1998. Prior to his current job, he was the Group Program Manager of the Microsoft Office User Experience Team, where his team redesigned the user interface for Office 2007 and Office 2010, adding the Ribbon, Live Preview, Backstage View, and other innovations. [Watch Video]

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Toy Inventing in the 21st Century: Hard Plastic vs the Attention Economy

Bill McIntyre

As surely as the digital era transformed work and home life, it changed the way kids play.  Like their parents, kids are choosing technology, tablet computers and video games over traditional toys at younger ages than ever.   So how do traditional toy inventors compete for a kid’s interest against iPad apps and 24 hour cartoon [Watch Video]

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Build the Future!!

Brian David Johnson

What kind of future do you want to live in?  What futures should we avoid?  What will it feel like to be a human in the year 2025.  Intel’s Futurist Brian David Johnson explores his futurecasting work; using social science, technical research, statistical data and even science fiction to create pragmatic models for a future [Watch Video]

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Go with It: Learning by Doing

Brianna Cutts

The pressure is on more than ever now that “creativity” is the hot 21st century skill and American creativity is on the decline.  What should we do? Design educational experiences that don’t feel educational. During this talk, Brianna will share insights from a career in exhibition design, which requires a delicate balance of content knowledge, [Watch Video]

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The Future Will Be Made Of Screens

Rachel Binx

Rachel Binx works as a design technologist at Stamen Design, where she has done projects for MTV, Oprah, and the MoMA. She has also co-founded Meshu, a jewelry company that turns location data into laser-cut and 3D-printed objects. Rachel is interested in data visualization, design, maps, and math. She spends most of her time writing Javascript, specifically d3.js, and has recently started foraying into webGL. [Watch Video]

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Citizen Experience: Designing a New Relationship with Government

Jennifer Pahlka

Code for America proposes what to many seems impossible: that interfaces to government could be simple, beautiful, and easy to use.  Why care?  Because the slow crumbling of our will to do things together as a society (what we used to call support for government) is a direct consequence of the public sector falling behind [Watch Video]

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iWitness Case Study

Jesse James Garrett

From developing the concept through designing the experience to collaborating with an agile development team, Jesse will tell the story of creating Adaptive Path’s groundbreaking social media tool, iWitness. [Watch Video]

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UI for Big Data Visualization

Jonathan Stray

Visualization is great way to understand data, but it breaks down when the data gets big. Simply plotting everything to the screen won’t work, because there isn’t enough screen real estate, interactions slow to a crawl, and human working memory isn’t up to the task anyway. Big data requires specific interaction techniques for visual exploration, [Watch Video]

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Testing Positive for Healthcare UX

Maren Connary

The healthcare experience is improving even though we’ve almost all had a less-than-pleasant memory of either waiting endlessly for an appointment, forgetting when and what dose of meds to take, crying over massive and unpredictable bills, or even just locating decent care in the first place. All of these mounting complaints and expenses have finally [Watch Video]

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Two Brains, One Head: Analysis and Intuition in Design Practice

Maria Cordell

Often connected to the unexplained or mysterious, intuition gets a bad rap. Yet intuition is at the heart of creativity, and significant advances in our understanding of the physical world are borne of intuitive leaps. While some hail its power, others advocate that what’s needed is more analysis — not intuition! What does this mean [Watch Video]

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Fashioning Apollo: The Infinite, Intimate Lessons of Technology, Bureaucracy, and Human Beings in the Space Race

Nicholas de Monchaux

When Neil Armstrong and Buzz Aldrin set foot on the lunar surface on July 21, 1969, the spacesuits they were wearing were made, not by any of the sprawling, military-industrial conglomerates who had forged the hard surfaces of their rockets or capsules, but rather by the International Latex Corporation, best known by its consumer brand, [Watch Video]

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UX is Strategy; Not Design

Peter Merholz

In trying to understand the challenges the UX community has had in clarifying what the “UX profession” is, it occurred to Peter that we’re thinking about this all wrong. Though UX finds its genesis in design disciplines, user experience is not a design activity. In order for user experience to deliver on its potential, we [Watch Video]

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Cars, Castles, and Spas

Rob Maigret

A long awaited user experience. From the time he was in his teens, Rob had heard about the lucky few who traveled to Germany to pick up their brand new Porsche automobiles at the factory and take them for an extended drive on the autobahn at great speeds. On the journey, they enjoyed beautiful scenery [Watch Video]

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Death to Curiosity: Will Tomorrow’s

Toi Valentine

If the previous generation was responsible for defining UX, what is the next generation of UX practitioners responsible for? What opportunities exist for them? What impact will they have on UX? On the world? After collecting personal experiences from designers right out of UX-related programs and those with more than ten years of experience, Toi [Watch Video]

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An Animating Spark: Mundane Computing and the Web of Data

Tom Coates

Network connectivity is reaching more and more into the physical world. This is potentially transformative – allowing every object and service in the world to talk to one other—and to their users—through any networked interface; where online services are the connective tissue of the physical world and where physical objects are avatars of online services. [Watch Video]

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How and Why to Start Sketchnoting

Veronica Erb

When you attend a presentation, what do you do? Sit quietly and listen? Scribble notes? Live tweet? Get distracted by your smartphone? There’s yet another option: sketchnote. Sketchnoting is like notetaking, but with more flair and more focus. Hand lettering and illustrations provide the flair; focus provides you the time to include the flair. Besides [Watch Video]