From Dick Fosbury to the guy who put wheels on luggage, creating disruptions to convention in positive ways has often meant looking at the world differently. Fiction, especially science fiction, is a way of telling a story about and then forcing one to think about the world by looking at it with a different lens.
Design can approach its creative and conceptual challenges to make things better, or to think differently or to disrupt convention by combining its practice with that of fiction.
In this workshop we will look at the practical ways of employing the rhetorical, creative and cinematic aspects of fiction to help think, act upon, design and create new things.
The principle is simple. If cinematic and literary fiction is able to help imagine and communicate things that may not be possible, how can these same forms of story telling help design practices create disruptive visions of the near future?
In the workshop Julian will share a number of relevant case studies where design and fiction were brought together. The process and outcomes of these case studies will be discussed. Through these case studies we'll discover approaches, techniques and principles for a pragmatic designing-with-fiction process.
An open mind, notebook, pen. Familiarity with science-fiction film, optional.
A set of tools, approaches and processes for initiating practical design fiction in the studio.
Julian Bleecker is a designer, technologist and researcher at the Advanced Design studio, Nokia Design in Los Angeles and the Near Future Laboratory
. He investigates emerging social practices and networked interaction rituals. His focus is on hands-on design, physical construction, prototyping, observation, prop-making and designed science fictions as a way to raise questions, tune in weak signals, reveal hidden insights and yield innovations that could make the world a more habitable, playful place.
He has a BS in Electrical Engineering and an MS in computer-human interaction. He earned his PhD from the University of California, Santa Cruz where his doctoral dissertation focused on science, fiction, technology and culture.