WORKSHOP: Gamestorming: A Hands-on Workshop for Co-creators, Innovators and Changemakers
Wednesday, August 25th
led by Dave Gray
As the systems we design for become more complex, design is changing from a solo activity to a team sport, where designers, partners and users work together to co-design experiences.
Participatory design requires new skills and design practices. How can you engage more people – including many who are not designers – in the design process, without losing the creative culture and energy that fuels the design process?
Gamestorming applies game thinking and game mechanics to these kinds of business and design challenges. Gamestorming can help you quickly form simple models of complex systems, so you can involve others in your design thinking, explore systems, and experience them from within to gain new insights. Gamestorming is a holistic design approach that will help you combine design practices like sketching, sorting, prototyping and role-play to gain meaningful design insights and outcomes.
In this workshop, led by Dave Gray, co-author of Gamestorming: A playbook for innovators, rule-breakers and changemakers, an upcoming book from O’Reilly Media, we will talk about gamestorming: What is it and how does it work? You will learn the ten essentials of gamestorming, a basic toolkit for designers and innovators, as well as gain some hands-on experience with gamestorming as a design practice.
Tag your photos: uxweek2010 flickr.com
Location
Mission Bay Conference Center at UCSF
1675 Owens Street
San Francisco, CA 94105
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Hotel Palomar San Francisco
12 4th Street
San Francisco, CA 94103
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Hotel reservations

