Four new sessions added!
If there’s one thing that’s hard for us as we program UX Week, it’s knowing when to stop tinkering with the speaker line up. We can stop whenever we want. Really. In the meantime, we just added four new sessions…
Want to get in on the smartphone app action but don’t know where to start? Suzanne Ginsburg, UX designer and author of Designing the iPhone User Experience (due out just before UX Week), is leading a half-day workshop on designing smartphone apps. She’ll take workshop attendees through an overview of the software and hardware that define the smartphone user experience and lead you through sketching and prototyping concepts and custom gestures, transitions, animations and sound to make your app shine.
Jamin Hegeman and Jared Cole, designers at Adaptive Path, provide an introduction to service design practice and methods in their half-day workshop, From Products to Services: A Service Design Crash Course. Participants will examine a familiar service, map the customer journey, create a service blueprint, and create solutions that support the overall goal of the service.
Rock Band is crucial to our sanity at Adaptive Path and we are thrilled to have Rock Band and Guitar Hero designer Joe Kowalski, now a graphic designer and user interface artist with Double Fine, hitting the main stage with his talk Video Games and the User Interface. Working as a user interface designer in the games industry presents some unique opportunities to engage players. So why are memorable interfaces a rarity? He’ll attempt to answer that question, and offer his perspective on the industry, show some of his work from major titles, and talk about what inspires him.
Christian Palino of Adaptive Path will talk about Eisenstein’s theory of montage and how it provides an analogous model for exploring the relationship of service touchpoints to the space between those touchpoints, and how users experience them both.