An interview with Kevin Cheng about comics, villains, heroes, and design…
I met Kevin Cheng a few months back, at an IxDA SFRedux of Interaction10 here at Adaptive Path. We momentarily geeked out about how the things we design are increasingly blurring the boundaries between our digital and physical worlds, and the significant role that storytelling plays in quickly capturing and communicating concepts that could otherwise feel too abstract. Kevin has pioneered a super practical approach of using comics to do just this.
When I heard that Kevin was conducting a workshop at UX Week 2010 called, See What I Mean: How to Communicate with Comics, I jumped at the chance to interview him.
Click through HERE to read the interview.
Kendra Shimmell — email@example.com